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Board.h

#ifndef GO_BOARD_H
#define GO_BOARD_H

#include <AppKit/AppKit.h>
#include "StoneUI.h"

@protocol BoardOwner
- (void) playerShouldPutStoneAtLocation:(GoLocation)location;
@end

@interface Board : NSView
{
      Go *_go;
      NSImage *_woodTile;

      StoneUI *_shadow_stone;
      GoLocation mouseLocation;

      id <BoardOwner> __owner;

      NSArray *_verticalMarks;
      NSArray *_horizontalMarks;
      float shalpha;
      NSTimer *liTimer;
      BOOL isEditable;
      BOOL showHistory;
      NSMutableArray *_lastStones;
      id __lastStone;


      /* cache values */
      NSRect boardRect;
      NSRect bounds;
      float boardWidth;
      int boardSize;
      float cellWidth;
}

- (id) initWithGo:(Go *)go;
- (void) setGo:(Go *)go;
- (void) setTileImage:(NSImage *)image;
- (GoLocation) goLocationForPoint:(NSPoint)p;
- (NSPoint) pointForGoLocation:(GoLocation)loc;
- (Go *) go;
- (void) setOwner:(id <BoardOwner>)owner;
- (void) setEditable:(BOOL)editable;
- (void) setShowHistory:(BOOL)show;
@end
#endif

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